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Fasi Uddin Mir launches free ad-free game production journals

18 hours ago
By AI, Created 04:00 UTC, Jul 21, 2026, AGP -

Game producer and level designer Fasi Uddin Mir has published two weekly, ad-free journal series that turn studio production and marketing lessons into free public reading. The project pairs real-world game development experience with optimized site performance and a planned third series.

Why it matters: - The journals make studio-level game production and marketing knowledge available to aspiring developers without a paywall. - The ad-free format is designed for sustained reading and easier discovery, not distraction. - The project gives readers a documented look at how game teams handle production, marketing, and communication in practice.

What happened: - Fasi Uddin Mir launched two weekly journal series on Blogger after six months building an ad-free platform. - The first series, Weekly Journal: Reign and Rebellion – My Role as Producer, follows production work on a Unity-based multiplayer studio project. - The second series, Weekly Journal: Fizzling's Fun House – My Role as Marketer, tracks marketing work and platform-building efforts. - Both series are public, free to access, and ad-free.

The details: - Mir’s background includes work as level designer on The Skater Boy Part 2, which surpassed 500,000 installs on Google Play. - Mir also brings graduate coursework in game production at University of Advancing Technology in Tempe, Arizona into the series. - The platform removes display ads, pop-ups, autoplay media, and third-party ad trackers. - Mir used Google PageSpeed Insights and Lighthouse audits to bring all 18 posts, plus both homepages, into Lighthouse’s green range at 90 or above for Performance, Accessibility, Best Practices, and SEO. - The changes addressed slow mobile load times, unclear navigation, and pages that search engines could not properly index. - Reign and Rebellion has published nine consecutive Tuesday posts starting Dec. 23, 2025. - Fizzling's Fun House has published nine consecutive Saturday posts starting Feb. 28, 2026. - Combined, the two series have drawn more than 9,400 individual post views and over 42,000 homepage views. - Readership has come from India, the United States, the United Kingdom, Nigeria, Vietnam, Singapore, Brazil, and other countries across North America, South America, Europe, Southeast Asia, and Africa. - The two series completed their planned nine-week schedules and remain freely accessible.

Between the lines: - The project is part educational archive, part personal case study, with Mir using his own production and marketing work as source material. - The emphasis on speed, accessibility, and SEO suggests the initiative is built to reach readers beyond a niche game-development audience. - The international traffic shows demand for practical game-industry documentation outside traditional classroom settings.

What's next: - Mir plans to launch a third weekly journal series in the same format. - The next series will draw from ongoing production and academic work.

The bottom line: - Mir has turned game-production experience into a free, ad-free public learning resource with measurable readership and a clear roadmap for expansion.

Disclaimer: This article was produced by AGP Wire with the assistance of artificial intelligence based on original source content and has been refined to improve clarity, structure, and readability. This content is provided on an “as is” basis. While care has been taken in its preparation, it may contain inaccuracies or omissions, and readers should consult the original source and independently verify key information where appropriate. This content is for informational purposes only and does not constitute legal, financial, investment, or other professional advice.

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